Tuesday, August 24, 2010

Game 3 - World of Warcraft (WoW - online)



WoW is an online role-playing game by Blizzard Entertainment. It has few expansions set and build up a huge complex background and world view in the game. During 2008, WoW was estimated to hold 62 percent of MMORPG subscription market and has be one of the most popular online- game in China’s market. After interviewed a group of WoW player who have four years experience in the game, I have a lot more understanding about WoW.



The first time I came to the world of WoW was few years ago, although the time is quite short but still leave me a very deep memory. At the beginning of game, player can chose a character and decide the race, gender, hairstyle and body appearance of his/her role. Those characters have a sharp personality and identity; also appear on their living environment. For example, the Undead (belong to the Horde camp) is starting game from the grave. Those races are classified in to two camps – Alliance and Horde, language can not be used and communicating in two camps (showing as meaningless letters). This is a setting to push the PVP system (the battleground) for players to earn honor points and prestige, and the war never stop between Alliance and Horde, sometimes even linked to the reality. The way to control character in the game is also different as most of the game in China. China has a deep affect by Korea games that mean an easier control and game setting. For example, player usually ‘walk’ with the mouse control in the game, if players’ agility has a high figure then he/her can automatically avoid the monster attack or even nearly total avoid. However, there is a different condition in WoW. WoW is mostly control by the keyboard, player has to use keyboard to walk and fright. The detail of a fright is related to the character’s ability but also related to player’s. The game is hard to play if player is too weak.



[A WoW keyboard- more button]

As that group of WoW players told me, this game need a high quality of capability to play, it lead to result of WoW players that players often have ability for corporation and good personal morality otherwise they could not be survival in the game with a high levels, because the later period of game is asking for a good team working. Unlike some game such as Lord of the Rings, which have a huge map and less chance for player to communicate, WoW is pointing on the team work and honor in the game. The image or art style in the game is not attractive for most audience, but the quality of game including story, game setting, suitable experience for different level, map, special instance etc is playful for audiences and easy to pay. Those kinds of things are very important for a game. As my own experience, if we say that the first level need to kill 20 monsters, then the 50 levels probably need to kill more than few thousand using three or four days in Korea style game that make you crazy!! And player are much easy to use an illegal software (auto playing)in the game that make the world game become ‘dead’ player more than the ‘living’ one. In WoW, level experience can come from the instance mode; some player can rise to 70 levels in 3 to 5 days which is the highest level in China.



WoW is very popular in University in China and in the young working class, they said they will have a better skill for team working after playing the WoW (one of the special instance need 40 people perfectly pass ). It become a culture of this generation even people doesn’t playing WoW. Well, that may also prove a new form of social networking commutation. Unfortunately, I stopped playing this game at very early period because of study, may be I should think about return to the WoW!! What do you think? :D


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